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- on mouseDown
- global b
- repeat while the mouseDown = 1
- puppetSprite(17, 1)
- set the visible of sprite 17 to 1
- set b to the locH of sprite 17
- set b to the locV of sprite 17
- set b to b - 4
- set the locH of sprite 17 to b
- set the locV of sprite 17 to b
- updateStage()
- end repeat
- end
-